/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

/* ScriptData
SDName: Stratholme
SD%Complete: 100
SDComment: Misc mobs for instance. pGo-script to apply aura and start event for quest 8945
SDCategory: Stratholme
EndScriptData */

/* ContentData
go_gauntlet_gate
mob_freed_soul
mob_restless_soul
mobs_spectral_ghostly_citizen
EndContentData */

#include "ScriptPCH.h"
#include "stratholme.h"
#include "Group.h"

/*######
## go_gauntlet_gate (this is the _first_ of the gauntlet gates, two exist)
######*/

class go_gauntlet_gate : public GameObjectScript
{
public:
    go_gauntlet_gate() : GameObjectScript("go_gauntlet_gate") { }

    bool OnGossipHello(Player* pPlayer, GameObject* pGo)
    {
        InstanceScript* pInstance = pGo->GetInstanceScript();

        if (!pInstance)
            return false;

        if (pInstance->GetData(TYPE_BARON_RUN) != NOT_STARTED)
            return false;

        if (Group *pGroup = pPlayer->GetGroup())
        {
            for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
            {
                Player* pGroupie = itr->getSource();
                if (!pGroupie)
                    continue;

                if (pGroupie->GetQuestStatus(QUEST_DEAD_MAN_PLEA) == QUEST_STATUS_INCOMPLETE &&
                    !pGroupie->HasAura(SPELL_BARON_ULTIMATUM) &&
                    pGroupie->GetMap() == pGo->GetMap())
                    pGroupie->CastSpell(pGroupie,SPELL_BARON_ULTIMATUM,true);
            }
        } else if (pPlayer->GetQuestStatus(QUEST_DEAD_MAN_PLEA) == QUEST_STATUS_INCOMPLETE &&
                    !pPlayer->HasAura(SPELL_BARON_ULTIMATUM) &&
                    pPlayer->GetMap() == pGo->GetMap())
                    pPlayer->CastSpell(pPlayer,SPELL_BARON_ULTIMATUM,true);

        pInstance->SetData(TYPE_BARON_RUN,IN_PROGRESS);
        return false;
    }
};

/*######
## mob_freed_soul
######*/

//Possibly more of these quotes around.
#define SAY_ZAPPED0 -1329000
#define SAY_ZAPPED1 -1329001
#define SAY_ZAPPED2 -1329002
#define SAY_ZAPPED3 -1329003

class mob_freed_soul : public CreatureScript
{
public:
    mob_freed_soul() : CreatureScript("mob_freed_soul") { }

    CreatureAI* GetAI(Creature* pCreature) const
    {
        return new mob_freed_soulAI (pCreature);
    }

    struct mob_freed_soulAI : public ScriptedAI
    {
        mob_freed_soulAI(Creature *c) : ScriptedAI(c) { }

        void Reset()
        {
            DoScriptText(RAND(SAY_ZAPPED0,SAY_ZAPPED1,SAY_ZAPPED2,SAY_ZAPPED3), me);
        }

        void EnterCombat(Unit* /*who*/) { }
    };
};

/*######
## mob_restless_soul
######*/

#define SPELL_EGAN_BLASTER  17368
#define SPELL_SOUL_FREED    17370
#define QUEST_RESTLESS_SOUL 5282
#define ENTRY_RESTLESS      11122
#define ENTRY_FREED         11136

class mob_restless_soul : public CreatureScript
{
public:
    mob_restless_soul() : CreatureScript("mob_restless_soul") { }

    CreatureAI* GetAI(Creature* pCreature) const
    {
        return new mob_restless_soulAI (pCreature);
    }

    struct mob_restless_soulAI : public ScriptedAI
    {
        mob_restless_soulAI(Creature *c) : ScriptedAI(c) { }

        uint64 Tagger;
        uint32 Die_Timer;
        bool Tagged;

        void Reset()
        {
            Tagger = 0;
            Die_Timer = 5000;
            Tagged = false;
        }

        void EnterCombat(Unit* /*who*/) { }

        void SpellHit(Unit *caster, const SpellEntry *spell)
        {
            if (caster->GetTypeId() == TYPEID_PLAYER)
            {
                if (!Tagged && spell->Id == SPELL_EGAN_BLASTER && CAST_PLR(caster)->GetQuestStatus(QUEST_RESTLESS_SOUL) == QUEST_STATUS_INCOMPLETE)
                {
                    Tagged = true;
                    Tagger = caster->GetGUID();
                }
            }
        }

        void JustSummoned(Creature *summoned)
        {
            summoned->CastSpell(summoned,SPELL_SOUL_FREED,false);
        }

        void JustDied(Unit* /*Killer*/)
        {
            if (Tagged)
                me->SummonCreature(ENTRY_FREED, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN, 300000);
        }

        void UpdateAI(const uint32 diff)
        {
            if (Tagged)
            {
                if (Die_Timer <= diff)
                {
                    if (Unit* pTemp = Unit::GetUnit(*me,Tagger))
                    {
                        CAST_PLR(pTemp)->KilledMonsterCredit(ENTRY_RESTLESS, me->GetGUID());
                        me->Kill(me);
                    }
                } else Die_Timer -= diff;
            }
        }
    };
};

/*######
## mobs_spectral_ghostly_citizen
######*/

enum eGhostlyCitizenSpells
{
    SPELL_HAUNTING_PHANTOM  = 16336,
    SPELL_SLAP              = 6754
};

class mobs_spectral_ghostly_citizen : public CreatureScript
{
public:
    mobs_spectral_ghostly_citizen() : CreatureScript("mobs_spectral_ghostly_citizen") { }

    CreatureAI* GetAI(Creature* pCreature) const
    {
        return new mobs_spectral_ghostly_citizenAI (pCreature);
    }

    struct mobs_spectral_ghostly_citizenAI : public ScriptedAI
    {
        mobs_spectral_ghostly_citizenAI(Creature *c) : ScriptedAI(c) { }

        uint32 Die_Timer;
        bool Tagged;

        void Reset()
        {
            Die_Timer = 5000;
            Tagged = false;
        }

        void EnterCombat(Unit* /*who*/) { }

        void SpellHit(Unit * /*caster*/, const SpellEntry *spell)
        {
            if (!Tagged && spell->Id == SPELL_EGAN_BLASTER)
                Tagged = true;
        }

        void JustDied(Unit* /*Killer*/)
        {
            if (Tagged)
            {
                for (uint32 i = 1; i <= 4; ++i)
                {
                     //100%, 50%, 33%, 25% chance to spawn
                     if (urand(1,i) == 1)
                         DoSummon(ENTRY_RESTLESS, me, 20.0f, 600000);
                }
            }
        }

        void UpdateAI(const uint32 diff)
        {
            if (Tagged)
            {
                if (Die_Timer <= diff)
                    me->Kill(me);
                else Die_Timer -= diff;
            }

            if (!UpdateVictim())
                return;

            DoMeleeAttackIfReady();
        }

        void ReceiveEmote(Player* pPlayer, uint32 emote)
        {
            switch(emote)
            {
                case TEXTEMOTE_DANCE:
                    EnterEvadeMode();
                    break;
                case TEXTEMOTE_RUDE:
                    if (me->IsWithinDistInMap(pPlayer, 5))
                        DoCast(pPlayer, SPELL_SLAP, false);
                    else
                        me->HandleEmoteCommand(EMOTE_ONESHOT_RUDE);
                    break;
                case TEXTEMOTE_WAVE:
                    me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE);
                    break;
                case TEXTEMOTE_BOW:
                    me->HandleEmoteCommand(EMOTE_ONESHOT_BOW);
                    break;
                case TEXTEMOTE_KISS:
                    me->HandleEmoteCommand(EMOTE_ONESHOT_FLEX);
                    break;
            }
        }
    };
};

void AddSC_stratholme()
{
    new go_gauntlet_gate();
    new mob_freed_soul();
    new mob_restless_soul();
    new mobs_spectral_ghostly_citizen();
}
